The issue is that this game tries to have RPG mechanics without being an RPG, and gives players no sense of reward or accomplishment for engaging in battles. And the game is filled to the brim with jokes that are just about paper. Even battle status aliments are paper-based puns like Mario getting soggy, clipped, or tacked. You gather stickers to use in battle and to solve puzzles like building a bridge/gate. While in past games the paper aspect of Paper Mario felt like nothing more than an aesthetic/art direction, Sticker Star leans hard into making sure every aspect and mechanic has something to do with paper/stickers. Paper Mario: Sticker Star is on the bottom of this list for one simple reason: none of its mechanics complement each other and the game feels like one big gimmick.
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