Here are some tips that will make a transition to Vulkan smoother and help to improve performance in OpenGL as well, many of which are also known as “AZDO” techniques. Literally translating a traditional OpenGL/state-machine based renderer to Vulkan is possible, but most likely ends up in lower performance. Even if going Vulkan is not an option at the moment, its concepts do show where modern rendering architectures are heading. In a previous blog post we have discussed the usage scenarios of Vulkan and OpenGL.
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